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Assignments
Game Critiques:
Teams will critique each other's game proposals.
Tutorial Presentations:
Students will present how to do at least one task on
with a tool relevant to gaming, or on an important concept
in game programming.
Project
One term-long game design project will be given in this course. The project will
be broken down into five parts, each around four weeks in duration. Each of the
substantive assignments is worth between 13% and 16% of your final grade. The
project will have you develop a game. The assignments will have you specify a
game, design it, build it, and evaluate it. The material which you turn in
should be presented professionally, and should stress grammatical correctness
and clarity. It will be submitted via on paper, with supplementary material via
the Web. You will be judged on your originality, innovativeness, quality of
writing, and correctness.
Further details will accompany each assignment.
Final Exam
The final exam will cover the lecture materials and any assigned readings.
I expect you to have a basic grasp of these materials and of all parts of
your project. You should be familiar with what went on in each aspect of your
project.
Summary
Below is presented the weight of the different course components toward your
final grade.
| Component |
|
Weight |
| Assignments |
|
10% |
| Project part 1 - Game Proposal + Design Sketch |
|
14% |
| Project part 2 - Design Specification + Interim Report |
|
14% |
| Project part 3 - Minimum Target Progress Report |
|
17% |
| Project part 4 - Alpha Release |
|
17% |
| Project part 5 - Playtesting and Final Paper |
|
15% |
| Final Exam |
|
15% |
|