Introduction to Computer Game Design and Development
Home Contact Syllabus Outline Project Spring 2005 Outline
Date Topic(s) Reading Assignment 01/11/05 Overview 01/13/05 How to Give a Talk, Game Proposals, Genres 01/18/05 Game Genres and History Brainstorm 01/20/05 Design Teams 01/25/05 Game Structure & Flow Some Thoughts on Game Design, by Andrew Glassner
Finding flow by Mihaly Csikszentmihaly 01/27/05 Part 1: Game Proposal Presentations 02/01/05 Graphic Design 02/03/05 HCI excerpt from The Design of Everyday Things by Don Norman 02/08/05 OpenGL basics 02/10/05 Color & Rendering Pipeline 02/15/05 Animation 02/17/05 Student Presentations (Andrew Conard, Brian Ingles, etc) 02/22/05 Part 2: Design Specs & Interim Report Presentations 02/24/05 Student Presentations (Alex Godwin, etc) 03/01/05 Student Presentations (Padded Room Productions, etc) 03/03/05 Student Presentations 03/08/05 No class - Spring Break 03/10/05 No class - Spring Break 03/15/05 Project Part 3: Progress Report Presentations 03/17/05 Data Structures in Games email TA to get Demo code 03/22/05 Game AI
Security and Gaming Article, CS-TR 88903/24/05 Happy March 25-26 Holiday, Peer Reviews for Interim Reports Due 03/29/05 03/31/05 04/05/05 04/07/05 04/12/05 04/14/05 04/19/05 Part 4: Alpha Release Presentations 04/21/05 04/26/05 04/28/05 05/03/05 Part 5: Final Presentation
Last day of class