Introduction to Computer Game Design and Development
  Home     Contact     Syllabus     Outline     Project

Spring 2005 Outline

DateTopic(s)Reading Assignment
01/11/05 Overview
01/13/05 How to Give a Talk, Game Proposals, Genres
01/18/05 Game Genres and History Brainstorm
01/20/05 Design Teams
01/25/05 Game Structure & Flow
  • Some Thoughts on Game Design, by Andrew Glassner
  • Finding flow by Mihaly Csikszentmihaly
  • 01/27/05 Part 1: Game Proposal Presentations
    02/01/05 Graphic Design
    02/03/05 HCI
  • excerpt from The Design of Everyday Things by Don Norman
  • 02/08/05 OpenGL basics
    02/10/05 Color & Rendering Pipeline
    02/15/05 Animation
    02/17/05 Student Presentations (Andrew Conard, Brian Ingles, etc)
    02/22/05 Part 2: Design Specs & Interim Report Presentations
    02/24/05 Student Presentations (Alex Godwin, etc)
    03/01/05 Student Presentations (Padded Room Productions, etc)
    03/03/05 Student Presentations
    03/08/05No class - Spring Break
    03/10/05No class - Spring Break
    03/15/05 Project Part 3: Progress Report Presentations
    03/17/05 Data Structures in Games email TA to get Demo code
    03/22/05 Game AI
    Security and Gaming Article, CS-TR 889
    03/24/05 Happy March 25-26 Holiday, Peer Reviews for Interim Reports Due
    03/29/05
    03/31/05
    04/05/05
    04/07/05
    04/12/05
    04/14/05
    04/19/05 Part 4: Alpha Release Presentations
    04/21/05
    04/26/05
    04/28/05
    05/03/05 Part 5: Final Presentation
    Last day of class