Introduction to Computer Game Design and Development
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Fall 2006 Outline

DateTopic(s)Reading Assignment
8/22/06 Overview
How to Give a Talk, Game Proposals, Genres
8/24/06 Design Teams
Game structure and flow
  • Some Thoughts on Game Design, by Andrew Glassner
  • Finding flow by Mihaly Csikszentmihaly
  • 8/29/06 Intro to 3DGS
    Understanding Fun
  • Text Chapters 1.2, 2.1
  • Discussion Questions: Ch 1.2 #2, #5
  • 8/31/06 Game Design
  • Text Chapter 2.2
  • Discussion Question: Ch 2.2 #5
  • 9/5/06Game Design issues, Chapter 2.2 continued
  • Game Design CD handed out. Contains example games, code, tutorials.
  • 9/7/06Using MED in 3DGS
    Game Design Documents
  • Intro 3DGS Tutorial
  • Assignment 1 Due September 11, no later than 4 P.M.
  • 9/12/06 Graphic Design
  • Assignment 2 Due
  • Text Chapter 6.1
  • 9/14/06 HCI
  • Text Chapter 6.1 continued
  • 9/19/06 Color & Display Pipeline
    Graphics: Geometry (Wartell slides)
  • Assignment 3 due 9/16
  • Game Proposals Due 9/21
  • 9/21/06 Game Proposal Presentations
    Prototyping, GA Tech course slides
    How to Prototype a Game in 7 Days
    9/26/06 Game Mechanics: Play basic games & change the rules
  • Text Chapter 3.2 & Chapter 3.6, pp. 267-284
  • 9/28/06 Game Architecture & Entities
  • Text Chapter 3.6 pp. 284-295
  • Assignment 4: Proposal Reviews Due
  • 10/3/06 Board Games: Analysis of formal elements Translating the mechanics to computers
    10/5/06Team Meetings
    10/10/06No class- Fall Break 
    10/12/06Design Spec Presentations
  • Design Specs Due
  • 10/17/06 Graphics: 3D Viewing (slides by Zach Wartell) Assignment 5 Due 10/31/06
  • Text Chapter 5.1
  • 10/19/06 Lighting (Slides by Zach Wartell)
    Data Structures & BSP trees
  • Text Chapter 5.1 continued
  • 10/24/06 Collision Detection
  • Text Chapters 4.1 & 4.2
  • 10/26/06 Animation
  • Exam 1 due 11/2/06
  • Text Chapter 5.2
  • 10/31/06 Game AI Intro Text Chapters 5.3 & 5.4
    11/2/06 Game Demos
    Game AI continued
  • Minimum Target Due
  • Flocking: Reynolds, C. Steering Behaviors For Autonomous Characters.
  • Pathfinding: Finding a Pathfinder, Bjorn Reese
  • 11/7/06
    11/9/06 Exam review
    How to give a good presentation
    Team meetings
    11/14/06 Networks
    11/16/06 Networks cont'd.
    Dwaine Hewitt: The Future of Game Design
    11/21/06 Alpha Presentations
  • Alpha Release Due
  • Review Play Testing Slides
  • 11/28/06 Playtesting
    Chris Clark on MMO Game Design
    David Gutierrez on Motion Capture
    Paris Smith on Audio
  • Review Play Testing Slides
  • Read Chapter 8 of Game Design Workshop Book
  • Read Project expectations!
  • 11/30/06 Billy Woodle on Audio formats
    Ron Lindig on the PhysX engine/card
    Scott Seeley on Networking for MMOs
    David Hinton on Cheating
    12/5/06Last Day of Class
    Jerrod Kraftchick on Computer Vision and Games
    12/12/06 Final Game Project Presentations

     
  • Playtest/Final Paper Due
  • 12/14/06 Final Exam due by email at 5 pm