| Date | Topic(s) | Reading Assignment |
| 8/22/06 |
Overview
How to Give a Talk,
Game Proposals, Genres |
|
| 8/24/06 |
Design Teams
Game structure and flow
|
Some Thoughts on Game Design, by Andrew Glassner
Finding flow by Mihaly Csikszentmihaly
|
| 8/29/06 |
Intro to 3DGS
Understanding Fun
|
Text Chapters 1.2, 2.1
Discussion Questions: Ch 1.2 #2, #5
|
| 8/31/06 |
Game Design
|
Text Chapter 2.2
Discussion Question: Ch 2.2 #5
|
| 9/5/06 | Game Design issues,
Chapter 2.2 continued |
Game Design CD handed out. Contains example games, code, tutorials.
|
| 9/7/06 | Using MED in 3DGS
Game Design
Documents
|
Intro 3DGS Tutorial
Assignment 1 Due September 11, no later than 4 P.M.
|
| 9/12/06 |
Graphic Design
|
Assignment 2 Due
Text Chapter 6.1
|
| 9/14/06 |
HCI
|
Text Chapter 6.1 continued
|
| 9/19/06 |
Color &
Display Pipeline
Graphics:
Geometry (Wartell slides)
|
Assignment 3 due 9/16
Game Proposals Due 9/21
|
| 9/21/06 |
Game Proposal Presentations
Prototyping, GA Tech course slides
|
How to Prototype a Game in 7 Days
|
| 9/26/06 |
Game Mechanics: Play basic games & change the rules
| Text Chapter 3.2 & Chapter 3.6, pp. 267-284
|
| 9/28/06 |
Game Architecture & Entities
|
Text Chapter 3.6 pp. 284-295
Assignment 4: Proposal Reviews Due
|
| 10/3/06 |
Board Games: Analysis of formal elements
Translating the mechanics to computers
|
|
| 10/5/06 | Team Meetings
|
|
| 10/10/06 | No class- Fall Break | |
| 10/12/06 | Design Spec Presentations
|
Design Specs Due
|
| 10/17/06 |
Graphics: 3D Viewing (slides by Zach Wartell)
|
Assignment 5 Due 10/31/06
Text Chapter 5.1
|
| 10/19/06 |
Lighting (Slides by Zach Wartell)
Data Structures
& BSP trees
|
Text Chapter 5.1 continued
|
| 10/24/06 |
Collision Detection
|
Text Chapters 4.1 & 4.2
|
| 10/26/06 |
Animation
|
Exam 1 due 11/2/06
Text Chapter 5.2
|
| 10/31/06 |
Game AI Intro |
Text Chapters 5.3 & 5.4
|
| 11/2/06 |
Game Demos
Game AI continued
|
Minimum Target Due
Flocking: Reynolds, C.
Steering Behaviors For Autonomous Characters.
Pathfinding: Finding a Pathfinder, Bjorn Reese
|
| 11/7/06 |
|
|
| 11/9/06 |
Exam review
How to give a good presentation Team meetings
|
|
| 11/14/06 |
Networks |
|
| 11/16/06 |
Networks cont'd. Dwaine Hewitt:
The Future of Game Design |
|
| 11/21/06 |
Alpha Presentations
|
Alpha Release Due
Review Play Testing Slides
|
| 11/28/06 |
Playtesting
Chris Clark on MMO Game Design
David Gutierrez on
Motion Capture
Paris Smith on Audio
|
Review Play Testing Slides
Read Chapter 8 of Game Design Workshop Book
Read Project expectations!
|
| 11/30/06 |
Billy Woodle on
Audio formats
Ron Lindig on the
PhysX engine/card
Scott Seeley on
Networking for MMOs
David Hinton on
Cheating | |
| 12/5/06 | Last Day of Class
Jerrod Kraftchick on Computer Vision and Games
|
|
| 12/12/06 |
Final Game Project Presentations
|
Playtest/Final Paper Due
|
| 12/14/06 |
Final Exam due by email at 5 pm
|