Effects of Travel Technique on
Cognition in Virtual Environments
We
compared four different methods of travel in an immersive virtual environment
and their effect on cognition using a between-subjects experimental design. The
task was to answer a set of questions based on Crook’s condensation of Bloom’s
taxonomy to assess the participants’ cognition of a virtual room with respect
to knowledge, understanding and application, and higher mental processes.
Participants were also asked to draw a sketch map of the testing virtual
environment and the objects within it. Users’ sense of presence was measured
using the Steed-Usoh-Slater Presence Questionnaire.
Our
results suggest that for applications where problem solving and interpretation
of material is important, or where opportunity to train is minimal, then having
a large tracked space so that the participant can physically walk around the
virtual environment provides benefits over common virtual travel techniques.
|
Conditions |
Testing Environment |
Participants:
Sabarish Babu, Ph.D. Student
Amy Ulinski, MS Student
Papers:
Zanbaka, C., Lok, B.,
Babu, S., Xiao, D., Ulinski, A., Hodges, L.F. (2004). Effects of travel technique on cognition in virtual environments. Accepted to IEEE Virtual Reality 2004 (March
27-31,
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